Headquarters of the Flaming Ninjas
Published on May 13, 2009 By Samurye In Everything Else

I've been thinking of ideas for a new RTS. This RTS would take place in either the present or very near future. This RTS would deal with a war between the U.S., China, and the European Union. Here is a tenative list of U.S. forces:

ARMY:

1) Infantry - Basic troops. Their default weapon is the M-16 with grenade launcher attachment, although they can be specialized to carry rocket launchers or sniper rifles.

2) US Army Rangers - lightly armed recon teams. Hard to detect.

3) Green Berets - One of the most skilled Elite units in the game, their only drawback is their tendancy to either go Native or Completely crazy. Oh and they sometimes collect the skulls of their victims.

4) Humvee - A light transport, the Humvee can be upgraded with light armor.

5) M1 Abrams - A main battle, tank, the Abrams offers firepower, armor and mobility.

6) M2/M3 Bradley - The Bradley is a well-armed troop transport, useful for scout missions.

7) Marines - The marines are a more powerful elite version of normal soldiers.

Navy:

1) DDG class Frigate - The only frigate class unit currently avaliable the the United States, it boasts the abiliy to switch combat roles on a dime, thus making up for its somewhat limited numbers

2) Nimitz Class carrier - The largest Warship on the Earth, the Nimitz can be deployed anywhere in the world. It also has a large compliment of Hornet and JSF fighter bombers to deploy at a moments notice. This is definitely a tough nut to crack.

3) US Navy SEALS - One of the best special forces teams in the game. They are specifically trained to Insert and Complete their objective as silently as possible. They are the Stealthiest Land based unit in the game.

4) Ohio class submarine - a large nuclear powered submarine, the Ohio class is an important part of the United
States nuclear deterrence policy.

 

Air Force:

1) F-15 Eagle - A Superb Multirole Fighter for its day, the F15 is gradually being phased out of frontline service due to its Age and limitations. Nevertheless, it still has a kill ratio of 5:1 agains most modern fighters.

2) F-16 Fighting Falcon -  An Excellent Ground attack aircraft, it has the speed and manouverability that other ground attack aircraft lack. Unfortunatley this means that while its less expensive than other aircraft, its less versatile and more fragile in dogfights.

3) B-52 Stratofortress - A Massive Nod to the archaic bombers of WW2, the Stratofortress has been in most american conflices during the Late 20th century. The type is not yet ready to be phased out, so this model will remain in service well into the 21st century

4) F-22 Raptor - America's 5th generation fighter, the design skips ahead of other countries. Capable of fluing high and Silent, its drawback is its incredible cost to operate and maintain.

5) JSF (F-35 Lightning)/ JSF-STOL (Navy Version) - The JSF is a joint venture to expand on American Military Technology by adding a stealthy multirole Fighter. its drawbask is its relatively young age and Cost to operate.

6) AC-130/AC-135 Herculese - a close in air support artillery platform. if you see it, and youre not from the US, odds are you are already dead

7)B-2 Spirit - The B-2 is a stealth bomber, undetetectable by radar and difficult to see. The B-2 can drop 40,000 pounds of bombs. The only drawback of this aircraft is its stratospheric cost.

8) A-10 Thunderbolt II - The A-10 is a haeavily armed tank killer that can slice effortlessly through enemy armor. The A-10 can also sustain extraordinary amouts of damage and still fly.

9) EC-135 Spook - A Modified AC-130 airframe used to instill Shock and Awe within the warzone capable of broadcasting propaganda and instilling fear

10) E-3 Sentry - An advanced Radar/Command interface utilizing the most sofisticated technology avaliable, this unit relays orders and infromation in real time.

11) E-8 JSTARS - An Airborne battle platform designed to provide logistics for ground forces.

12) YAL-1 - An airborne laser platform designed to destroy enemy missles with advanced lasers. usually paored up with E-3 or E-8 aircraft.

13) RQ-4 Global Hawk - An Advanced Robotic Observation craft designed to go long distances

14) KC-135 Stratotanker - an aerial refueling craft, the KC-135 allows U.S. aircraft to remain airborne much longer

15) AH-64 Apace - A powerful attack helicopter, the AH-64 can devestate enemy forces while remaining in the same spot.

16) UH-60 Black Hawk - A transport helicopter, the Black Hawk is fairly fast, and infantry inside can fire out ate forces below.

17) CH-47 Chinook - The Chinook is a heavy transport helicopter. It is relativly fast, but cannot defend itself in any way.

18) V-22 Osprey - The Osprey offers the hover and short take off area of a helicopter along with the range or a turboprop aircraft. 

Here is a starting list of the forces of the European Union

Army:

Congolomerate forces - This body is made of the combined armies of all EU countries. The multinational forces work almost smoothly. their drawback is the different weapons they use, seeing that this is the only way to tell individual forces apart.

SAS - The British Special Air Service is the most decorated of all EU operating units. Trained to do everything from flanking attacks to tactical assaniations, they serve the multirole purpose of being the only Elite force in the EU.

Navy:

County Class Destroyer - This destroyer was an offshoot for anti aircraft defense for the Royal Navy's Fast but poorly armed fleet. Although gradually being phased out, it still proves pivitol versus attack aircraft.

Leander Class Frigate - The "bread and butter" unit of the EU Navy. Capable of Anti-Submersible and interdiction duties, its drawback is its poor firepower versus newer types such as the American DDG class. Nevertheless, it is a sturdy workhorse that will continue until the 21st century.

Resolution Class Ballistic Submarine - This aging submersible is being replaced by the newer Vanguard Class, but still retains its role as a nuculear deterrent.

Vanguard Class SSN - This class of submarine is multirole to the max, capable of Nuculear assualt, ship destruction, and Criuse Missile launching (albiet, nowhere near as accurate as the United States Tomahawk III).

Albion Class Landing Dock - This relatively unarmed ship is meant for one duty only, to carry enough aircraft to a point of conflict as rapidly as possible.

Invincible Class Carrier - This carrier is among the smallest of any ship under this designation, but it's compliment of Harrier Aircraft makes it formidible.

Air Force:

Eurofighter Typhoon - Using advanced Thrust Vectoring technologies, this fighter has been confirmed to be one of the best multirole 3rd generation fighter, superseeded only by the F-15 and F-22.

Saab Drakken: This high speed interceptor was developed to combat subsonic fighter bombers swiftly and accuratley.

Tornado GR4 : Used extensively in late 20th century conflicts, this strike aircraft proves to be an important asset, when it has adequate fighter cover.

Harrier GR7A : This Update on the Jump Jet classic includes improved engines, greater stability and improved thrust vectoring. Weapons payload and survivalibity is improved to compensate for its subsonic speed.

Sentry AEW1 : Comissioned to be an early warning scout, this aircraft provides support and jams enemy radio transmissions

Nimrod : A true classic from the cold war, capable of recon and ground ops observation. however it is prone to being shot down.

KDC-10 : This in-air refueling jet allows E.U. forces to remain airborne for long periods of time.

These lists are not complete.

 

Samurye.


Comments (Page 5)
6 PagesFirst 3 4 5 6 
on May 18, 2009

That's basically the plan: make it realistic. Everything at ground zero is vaporized, massive damage to any nearby units, and fallout to everyhing nearby that stays for a long time. Anti missle tech will be included, and using nuke will cut homeland support drastically while allowing your enemy to strike back with impunity. This would be somewhat realistic and restrict the use of nuclear weapons to last ditch efforts or when you are at a massive advantage.

 

Samurye.

on May 18, 2009

Silveus
I think it would be sorta funny if the EU units each had random benefits and penalties. British tanks are heavily armored but slow while german tanks are pretty fast and light. the EU has lots of different millitary cultures in it so units that are from the Ukraine would be way different from French units, who would be different from Swiss units (Who wouldn't fight, and take every ones money)

Sounds like the original Red Alert where each race had a bonus unit etc...

on May 18, 2009

Samurye
That's basically the plan: make it realistic. Everything at ground zero is vaporized, massive damage to any nearby units, and fallout to everyhing nearby that stays for a long time. Anti missle tech will be included, and using nuke will cut homeland support drastically while allowing your enemy to strike back with impunity. This would be somewhat realistic and restrict the use of nuclear weapons to last ditch efforts or when you are at a massive advantage.

 

Samurye.

You could also asume, atleast for the US forces, that they would have known about the use Potential use of nukes, so that they would have some heafty defenses for them ready too. not just shotting them down, but actualy being able to survive the blast. not at ground zero, unless your in a bunker of shelter of sorts.

Also i am not sure exactly how effective a nuke would be in a tactical sense. sure stratigicaly they ar great, wipe out an entire city and what not. but using them on like an enemy base doesn't seem like the best idea. for starters its overkill, then you got the whole public outrage thing, and the planet killing radiation, and that missile is pretty expensive. and after its all done, then you have to advance though that super radioactive crater you just made. and i basicaly makes your odds of salvaging any enemy buildins 0.

Maybe for the campaign you could have a planetry radiation meter that if it gets too high a little pop up comes up and tell you that you just ruined the planet and then you loose.

on May 18, 2009

Just wondering, where would Russia fit? EU? Because I don't think they'd ever side with China...

Also, I don't think it's fair to the Merkava tank to have Israel out of the game. That tank is just so damn cool

So if I've got this straight, there are actually something multple factions? I mean, you've gut USA, EU and China basically. These then split off into specialised forces.
Example: USA has Army(focuses on land, with great defense, awesome offense, light air and naval support), Navy(slow, but with a steady pace, light ground units covered by naval support), Air Force(extremely fast air strikes, mostly basic ground forces) and the Combined Arms(a little bit of everything thrown in for a balanced approach, more front line combat unit oriented instead of support). In the EU, the closest to the USA Army force would be the German Bundeswehr(main units much more mobile than the US Army), while the closest match to the Navy would be the British Royal Navy(superior antiship and antisubmarine firepower, very light ground presence, slow air support), the Air Force would most likely be the Russian Air Force(generally slower, but with some extremely fast units, with a notable ground presence and a nuclear torpedo sub), and the Combined Arms would be like the European Battlegroup(little bit of everything, with awesome long range support options). The China equivalents would be People's Liberation Army(lots and lots of ground units, not known for mobility), Korean Air Force(great air presence with ok ground troops, minimal sea presence), People's Navy(joint China and Korea navies with great sea and air presence, and light but mobile ground units) and the Total War Group(most balanced of the three combined forces). 
Each side would have it's special "thing". The Chinese would then have a Titan Storm, a series of abilities that reveal enemies, plans, technologies or hamper enemy operations through cyberwarfare.

on May 18, 2009

Silveus



Quoting Samurye,
reply 11
That's basically the plan: make it realistic. Everything at ground zero is vaporized, massive damage to any nearby units, and fallout to everyhing nearby that stays for a long time. Anti missle tech will be included, and using nuke will cut homeland support drastically while allowing your enemy to strike back with impunity. This would be somewhat realistic and restrict the use of nuclear weapons to last ditch efforts or when you are at a massive advantage.

 

Samurye.


You could also asume, atleast for the US forces, that they would have known about the use Potential use of nukes, so that they would have some heafty defenses for them ready too. not just shotting them down, but actualy being able to survive the blast. not at ground zero, unless your in a bunker of shelter of sorts.

Also i am not sure exactly how effective a nuke would be in a tactical sense. sure stratigicaly they ar great, wipe out an entire city and what not. but using them on like an enemy base doesn't seem like the best idea. for starters its overkill, then you got the whole public outrage thing, and the planet killing radiation, and that missile is pretty expensive. and after its all done, then you have to advance though that super radioactive crater you just made. and i basicaly makes your odds of salvaging any enemy buildins 0.

Maybe for the campaign you could have a planetry radiation meter that if it gets too high a little pop up comes up and tell you that you just ruined the planet and then you loose.

actually, tactically speaking the United States has NBC protocols to protect their forces. This includes HAZMAT siuts for troops, airtight sealing for vehicles and lead linings. This all works outside of the main blast radius of course because nothing can survive tactical nuculear strikes

But for the sake of rationality, i would Hate nukes in a game like this. The last thing i want is this game turning out like World in Conflict, where people can spam nukes like crazy without any ecological backlash.

on May 18, 2009

There are Tactical and Strategic nuclear weapons. And I hate their implementation in games that are supposedly "realistic", like World in Conflict, where you can throw them around like bullets, never mind the fact that only the president has the authority to order a launch.

Nukes should be a story thing only.

on May 18, 2009

how about those special abilities then....

China:

Firesale : Cyber subversion of enemy mainframes slows enemy suport and supply routes to a crawl for a limited time.

Will of the People : Your forces are doubled by Voulnteers from your army

 

USA :

Shock and Awe : ALL units are invincible for a limited time.

Breakthrough : for a limited time, all reaserch is reduced to zero price.

 

EU :

Arms Production : Weapons developement is drastically reduced for a limited time.

Echoes of Maginot : Defensive structures are reduced in proce for a limited time.

on May 18, 2009

Yeah, invincibility, double armies, ultraresearch... all realistic abilities, totaly appearing in the real world.

on May 18, 2009

Honestly, i think its best if we keep nukes out, or use them only in the campaign as a story thing. Their too powerful to be fair, and there is no good way to implement them.

The_Regicide
Just wondering, where would Russia fit? EU? Because I don't think they'd ever side with China...

Also, I don't think it's fair to the Merkava tank to have Israel out of the game. That tank is just so damn cool

So if I've got this straight, there are actually something multple factions? I mean, you've gut USA, EU and China basically. These then split off into specialised forces.
Example: USA has Army(focuses on land, with great defense, awesome offense, light air and naval support), Navy(slow, but with a steady pace, light ground units covered by naval support), Air Force(extremely fast air strikes, mostly basic ground forces) and the Combined Arms(a little bit of everything thrown in for a balanced approach, more front line combat unit oriented instead of support). In the EU, the closest to the USA Army force would be the German Bundeswehr(main units much more mobile than the US Army), while the closest match to the Navy would be the British Royal Navy(superior antiship and antisubmarine firepower, very light ground presence, slow air support), the Air Force would most likely be the Russian Air Force(generally slower, but with some extremely fast units, with a notable ground presence and a nuclear torpedo sub), and the Combined Arms would be like the European Battlegroup(little bit of everything, with awesome long range support options). The China equivalents would be People's Liberation Army(lots and lots of ground units, not known for mobility), Korean Air Force(great air presence with ok ground troops, minimal sea presence), People's Navy(joint China and Korea navies with great sea and air presence, and light but mobile ground units) and the Total War Group(most balanced of the three combined forces). 
Each side would have it's special "thing". The Chinese would then have a Titan Storm, a series of abilities that reveal enemies, plans, technologies or hamper enemy operations through cyberwarfare.

 

The break down of forces are on page 1 i think. but i'll thorw them here again.

 

Bad guys,

Eastern USA/American Empire. America had a partial revolt after the public learned the the president imprisoned members of the senete that opposed them and then secretly declared war on, and attacked china. The New American Empire Starts on the East cost with its capital being DC. it extends up to New York, which it controls entirly. Eastern forces do not control the rest of the New englend states, those belong to the Western Forces. From New York the American Empires territory extends almost directly west to Michigan. From there the border follows a south western slop and cuts through Wisconsin, Iowa, Missouri, Kansas, Oklaohama, Texas, and then extends down through mexico and into souther america. The top half of south america is controled by the Amerian Empire.

Arabic/Islamic League. Isreal is included in there. MAde up of all of the arabic countries. Extends south west into africa, to the east to pakistan, north west into turky, North into Gerogia and Azerbijan, and north east to Uzbekiastan.

Good Guys,

European Union. All of europe at this point. Teritory stops at russia.

China (Pending name, Asian Federation.) Made up of all asian countires, that aren't part of the aribic League, south korea, and japan. Russia joins this group due to increased trade with China and India. India Lost a war with the Arabic league prior to this game, and china steped in to help them rebuild. Currently India is still under Chinese rule, bot the chinese basicaly let them self-govern.

Western USA. Split from the Eastern side following the unlawful decleration of war on China. made up of the westerm parts of the USA, see the American Empire entry above for the Exact border. Western USA Also contains all of canada.

 

on May 18, 2009

The_Regicide
Just wondering, where would Russia fit? EU? Because I don't think they'd ever side with China...

Also, I don't think it's fair to the Merkava tank to have Israel out of the game. That tank is just so damn cool

So if I've got this straight, there are actually something multple factions? I mean, you've gut USA, EU and China basically. These then split off into specialised forces.
Example: USA has Army(focuses on land, with great defense, awesome offense, light air and naval support), Navy(slow, but with a steady pace, light ground units covered by naval support), Air Force(extremely fast air strikes, mostly basic ground forces) and the Combined Arms(a little bit of everything thrown in for a balanced approach, more front line combat unit oriented instead of support). In the EU, the closest to the USA Army force would be the German Bundeswehr(main units much more mobile than the US Army), while the closest match to the Navy would be the British Royal Navy(superior antiship and antisubmarine firepower, very light ground presence, slow air support), the Air Force would most likely be the Russian Air Force(generally slower, but with some extremely fast units, with a notable ground presence and a nuclear torpedo sub), and the Combined Arms would be like the European Battlegroup(little bit of everything, with awesome long range support options). The China equivalents would be People's Liberation Army(lots and lots of ground units, not known for mobility), Korean Air Force(great air presence with ok ground troops, minimal sea presence), People's Navy(joint China and Korea navies with great sea and air presence, and light but mobile ground units) and the Total War Group(most balanced of the three combined forces). 
Each side would have it's special "thing". The Chinese would then have a Titan Storm, a series of abilities that reveal enemies, plans, technologies or hamper enemy operations through cyberwarfare.

yes that tank is awsome anyways

pros and cons for china and their special ability

pros-best infintry and and cheap stuff.

cons-everything else weak.

Hackers:shipment of other peoples stuff.

economy boom: money goes up slightly.And for more reality USA looses a little money.

 

Sybertronic.

on May 18, 2009

The_Regicide
Yeah, invincibility, double armies, ultraresearch... all realistic abilities, totaly appearing in the real world.

You seem to be confusing this with a real-war simulation. This is not, however a real-war simulator. It is a game. If we have to sacrifice some realism for gameplay, we will. These extra powers may or may not be included in the game, and we are trying to make this as realistic as possible, but if it ever comes down to realism versus gameplay, I should hope that gameplay wins. I don't really agree with these powers either, but that does not mean that it is because they don't exist in real life. It is because I think that it would effect gameplay negatively, and that it makes the game more realistic.

As for nukes, I still want to have them, but I'll put that on the back burner for now. I'm sure that there is a way to implement them into gameplay without ruining the game, such as enemy troops gaining a large boost in health and strenagth as the are desperate for revenge, desertion of some of your own troops, a stop to funding and reinforcement, or your units sometimes flat-out refusing to comply with your orders. As I said, that will all wait.

 

Samurye.

on May 18, 2009

What faction is Australia part of if any?

Sybertronic.

on May 19, 2009

Sybertronic
What faction is Australia part of if any?

Sybertronic.

I missed that on th epost a bit earlier.

The neutral side.

Africa

A very small part of the american forces that is hiding in indonesia.

Southern half of south america.

Pacific Coalition. Austalia, japan, south korea, and all the little island nations in the pacific.

 

The Pacific coalalition starts out as neutral. However they may join the war on behalf of anyside, if they can be convinced to join. Also, north korea (Part of China) might attack south korea, which would force the pacific Coalalition to retaliate.

on May 19, 2009

Honestly, i think its best if we keep nukes out, or use them only in the campaign as a story thing. Their too powerful to be fair, and there is no good way to implement them.

actually, i think we can implement them as a sort of superweapon esque thing. Rather than actually detonating in the atmosphere, you can detonate it in space. this will cause all vehicles on the ground to stop due to the EMP. the only problem with this is that ALL vehicles will be stopped.

on May 19, 2009

Mr_Blunt3d

Honestly, i think its best if we keep nukes out, or use them only in the campaign as a story thing. Their too powerful to be fair, and there is no good way to implement them.

actually, i think we can implement them as a sort of superweapon esque thing. Rather than actually detonating in the atmosphere, you can detonate it in space. this will cause all vehicles on the ground to stop due to the EMP. the only problem with this is that ALL vehicles will be stopped.

I am pretty sure that most military hardware  has built in protections against EMP pulses. IT seems like anything we do with nukes would  only have a slight effect against the millitary, and then would screw over the rest of the world.

6 PagesFirst 3 4 5 6